Weapons

NOTE: As of update published on 18 December 2018, projectile physics applies to all weapons thus flight time and gravity drop must be taken into account when aiming and firing!

Damage Modifiers

Weapons inflict variable amount of damage depending upon which weapon and what the range to the target, but always at least do a minimum damage value, which is 5. Weapon damage stats are also affected by a damage multiplier based on the hit location:

Damage Modifier Multiplier
Head Shot 2.4x
Body Shot 1.2x
lower torso 0.9x
Arms/Legs 0.6x

Contents

Rifles

Weapon Damage Magazine Size Damage Dropoff * Rate of Fire Fire Mode
AK47 42 26 0.1 0.08 Auto
M16 36 30 0.025 0.09 Auto
M4 33 30 0.045 0.07 Auto
AWP 97 6 0 N/A Bolt

SMGs

Weapon Damage Magazine Size Damage Dropoff * Rate of Fire Fire Mode
CX8 31 30 0.16 0.06 Auto
P90 27 50 0.11 0.05 Auto
MP5 36 30 0.25 0.075 Auto

Shotguns

Weapon Damage Magazine Size Damage Dropoff * Rate of Fire Fire Mode
M590 240 7 3.5 0.3 Pump

Pistols

Weapon Damage Magazine Size Damage Dropoff * Rate of Fire Fire Mode
C1911 52 9 0.6 0.04 Semi
M9 363 15 0.425 0.06 Auto
EDER22 51 16 0.725 0.04 Semi
AP85 48 12 0.475 0.04 Semi

{*} - Damage dropoff is per meter.
e.g: AK47 does 35 points of damage at point blank range, with 0.1 less for each meter distance. So
- Base damage to upper torso at 100m is ((35 - (100*0.1)) * 1.2) = 31.8 points.
- Head shot at 100m is ((35 - (100*0.1)) * 1.2) = 63.6 points
- Hit to arm/leg at 100m is ((35 - (100*0.1)) * 1.2) = 15 points